So we will need to change our data properties to reflect that they are holding the debounced height and width, and then we will use the computed property to put a timeout on the height/width that is returned. We will compute the height and width using a getter and a setter. We can add debouncing by using a kind of middleman on the height/width property. Since a resize event happens so quickly, and the event would fire so often, we can limit it and it won't be noticeable to the user, as long as the timeout we put on it isn't for too long a duration. I am tryig to write a piece of code so that when the variable mode 2, then the window resizes via javascript, but it doesnt do anything right. The typical way is to use an event listener on. We limit the amount of time the handler function will fire, so the browser doesn't get bogged down trying to keep up with the constant firing of the resize event. It can be quite common when working with web apps to need to use Javascript to check for window resizes. Tip: To get the size of an element, use the clientWidth, clientHeight, innerWidth. Debounce means that instead of the handleResize function running each time the event fires, we add a timeout to cause the function to fire only after a certain time. The onresize event occurs when the browser window has been resized. It's really smart to add a function that will debounce the event listener. You can see a demo Codepen here.Īn event listener that fires constantly like this one can take a toll on performance. win.moveTo (x,y) Move the window to coordinates (x,y) on the screen. Negative values are allowed (to move left/up). Then change the window size and watch the numbers react to that change. There are methods to move/resize a window: win.moveBy (x,y) Move the window relative to current position x pixels to the right and y pixels down. Enter fullscreen mode Exit fullscreen mode
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